![]() Players typically wait less than 20 minutes to refuel, but this break helps them get away from repetitive tasks, or helps persuade them to monetize if they’re in a pinch. After traveling, fuel regenerates at a rate of 1 fuel unit every 10 seconds. In Pocket Trains, the trains have a certain amount of fuel that they can hold. It’s not a necessity to have delay in all F2P games, but I really encourage it for games that can be repetitive or shallow to break up sessions lengths to keep player’s interest for longer periods of time. I also played Pocket Planes religiously for two weeks strait, uninstalled, and then never played again. In Pocket Planes when a plane lands from a flight it’s immediately ready for the next flight. On the surface, players won’t recognize this but it’s these layers of complexity over a simple set of actions that makes Pocket Trains a much better game.Ībove: …And needed some bux to open all those crates. There are routes that work better for certain train types and it’s up to the player to figure that out. Some are very fast but don’t hold much fuel, and others might have a larger towing capacity but are very slow.
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